v133 · performance
Expose coarsened cross-origin renderTime in elment timing/LCP (regardless of TAO)
All element-timing and LCP performance entries would have a non-zero renderTime, even if they are cross-origin without Timing-Allow-Origin. All presentation timestamps (renderTime, paint timing start time, event timing end time) will be coarsened to a 4ms multiple to mitigate the risk of reading cross-origin image information.
concepts
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Coarsened renderTime
Element Timing / LCP exposes coarsened cross-origin renderTime regardless of Timing-Allow-Origin. RUM gets meaningful LCP for third-party hero images.
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RUM dashboard
A simulated article with a CDN-hosted hero (no TAO header). Before 133 the LCP renderTime was always 0; the dashboard shows the real, 4ms-coarsened number now reported.
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Coarsening resolver
Punch in a raw render time, see the 4ms-floored value your RUM actually receives plus the quantisation error band. Live LCP read from this page included.
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LCP attribution builder
Reads the real LCP entry from this page via
PerformanceObserver, shows the coarsenedrenderTime, and generates a copy-ready RUM snippet that usesfinalResponseHeadersStart ?? responseStartand the new non-zerorenderTime.
why it shipped
Element timing and LCP entries have a "renderTime" attribute, aligned with the first frame in which an image or text was painted.