demo · v134 · graphics

WGSL Playground

Edit a WGSL compute shader that uses subgroup intrinsics — subgroupAdd, subgroupMax, subgroupBroadcast, subgroupShuffle — pick a preset, run it on this adapter, and read back the result buffer. Adapter limits exposed at top.

no adapter yet

— run to see output —

what each preset does

see also